Voice Cast Revealed
Throughout the week, we’ll be taking a look at the cast of voice actors and actresses who helped bring The Black Glove Kickstarter trailer to life.
In The Black Glove, Tara plays the role of the mysterious co-host Hazel, whose voice can be heard piping in over the theatre’s intercoms.
We recently asked Tara a few questions about her work, in general and on The Black Glove.
You’ve worked on a wide variety of excellent games. What are some of the stand-outs or favorite genres to act in?
T: Well, it was certainly an honor and a delight to play Wonder Woman in Mortal Kombat vs DC Universe.
Whenever you play an iconic role it is an interesting experience stepping into the shoes of your predecessors and also trying to honor the mythos while bringing your own take on the role to the project. And I do love character driven highly aesthetic work across my work both on-camera, stage and VO, so actually The Black Glove would be pretty high on my list. It looks amazing and has intrigue and great characters! Win win win!
What do you like most about working on The Black Glove so far?
T: Well, I would be remiss not to say it is always a thrill to get to work with my husband Yuri [ed -who plays an unrevealed, though likely obvious role]. But the whole process was fun. Great design and wonderful visuals make for an enticing experience for my adventurous spirit into the world of the game.
Is this the first time the two of you have been able to act together within the same scene in a game?
T: It is! The first “group record” for a video game where we were working together! It was a blast! I love getting to watch him work. He’s just so talented. Plus getting to play [those] characters was an added bonus since they were super fun and more “character” than I am often given the chance to play. So thanks for that!
Thank you, Tara!
Our second cast member reveal this week is Fryda Wolff, who plays the role of The Artist Marisol.
What inspired you to become a voice actress, Fryda?
When I was a Sound Designer for video games, I was often thrown into the booth for placeholder or sometimes even final voice over that was shipped with the games. I also directed voice over sessions, which is a tremendously fun day at work. It never occurred to me that I had any potential to make a go of being a voice actor professionally. After the first time I was paid just for my voice over (to be the voice of a corporate phone system), that was it. I was a goner. I was getting away with calling myself a voice actor and being paid for it, so I immediately started going to Los Angeles for voice acting and improv classes. Four years later, voice acting is my full-time job. No regrets!
What are some of your favorite projects you’ve performed in?
Playing Stacy in Octodad was a really special experience for me. As someone who’s a bit older in games, it’s incredibly uplifting to work with young people who are taking advantage of the resources available to them now, that veterans of my generation didn’t have. 10 years ago, we didn’t have affordable or subscription-based game engine licenses, crowdfunding, or as many technical schools devoted to game design. Now, anyone can make a game if they really want to. Being able to work with bright minds in an unfiltered space, where no one is telling them what they can and can’t do, is tremendous. We’re going to see more and more kinds of games that we haven’t seen before. From Octodad to The Black Glove, the sky’s the limit!
I’m in a few other games that will be coming out soon that deserve a special mention. In Call of Duty: Advanced Warfare, I learned how to yell for hours without losing my voice. A vital skill in voice over! In Civilization: Beyond Earth, I’m the first woman narrator in over 20 years of the Civilization franchise. Wow. I did my best, Civ fans!
And last but not least, I’m a few characters in Evolve, which is near and dear to my heart because that was the last game I worked on as a Sound Designer before making the leap of faith into voice over. It’s very touching for me to know that I still have the support of my colleagues from my time in video games, and I often feel like I never left game development. In fact, I get to work with so many game teams as a voice actor, it’s like I’m helping everyone with their games at once!
What do you most like about Marisol as a character?
Marisol has this great bohemian vibe reminiscent of the artist circles Frida Kahlo ran in in Mexico and Europe during the 1930s and 40s. Surrealism is a limitless movement so I suspect Marisol has the potential to go big in The Black Glove. She’s definitely not afraid of trial and error!
What attracted you to The Black Glove as a project?
Let’s invoke full disclosure here: The only reason I’ve had the opportunity to contribute to The Black Glove is because Joe Fielder’s writing in BioShock: Infinite hit me so hard in the gut, that I just had to track him down and write to him several love letters describing in detail how BioShock: Infinite was the first game that ever deeply affected me with its story.
BioShock: Infinite succeeded in making me care about story arcs, character development, and immersion, so much so that I about lost my mind tracking down several developers from the team just so I could give them the compliment and say thank you. As a result, many have stayed in touch and I’m happy to call them my friends. The game industry is a special place where so many different abilities and moving parts come together to make a game succeed. Getting to work with individuals who made the BioShock series as impactful as it was is a privilege I’m lucky to have!
Next up is Yuri Lowenthal, the voice of the strange, backward-smoking theatre host, Mr. Cribbage. We’ve been huge fans of Yuri for years since his incredible performance in the Prince of Persia: The Sands of Time game and have been lucky enough to work with him on multiple occasions.
You’ve worked on some amazing games, Yuri. What are some of your personal favorites?
You’re right! Amazing games like Medal of Honor and Bioshock! (That’s an inside joke between Joe and I.) Honestly, I have to go back to PoP:SoT. It set the bar in so many ways for both me and a lot of games. And Saints Row because it was so funny and crazy. But seriously, the first time I played Bioshock blew my mind for life. I’m usually chasing that, and that’s why it was so important for me to push to be in any of the sequels. My session for Bioshock 2 was one of the most grueling and rewarding I’ve ever had. I think I want to be a splicer when I grow up.
What did you most enjoy about recording for The Black Glove?
It was fun getting in the booth together [with Tara] and playing in that world. It feels like if Twin Peaks had sex with Bioshock this is the mutant baby, and that kind of gives me a boner.
She mentioned it’s the first time you’ve both recorded together at the same time for a game.
Yeah! We’ve done group records for animated projects before, but never a game. It’s crowded in our little booth, but it was fun to play off of each other. You always get a better read, I think, when you’re working with another actor.
We’re looking forward to working with both of you more. Thanks, Yuri!
The last voice for us to reveal in The Black Glove Kickstarter trailer is Oliver Vaquer, an actor well-known to fans of BioShock Infinite for his role as the transdimensional traveller Robert Lutece.
What’s new and exciting in your world, Oliver?
You know I can’t talk about any of that… I was on NBCs Bad Judge last week. That was extremely fun.
What’s your favorite role you’ve played?
Robert Lutece will forever be near and dear to me for many reasons least of all being that it was my entry into this wonderfully creative playground of interactive.
You voiced a character in BIOLOGY MOVIE: THE MOVIE, an in-game film that’s a mix of a 70s disaster movie and high school educational film.Do you have a favorite of each?
(We’re partial to The Poseidon Adventure and The Year 1999.)
I LOVE The Poseidon Adventure. Worst. New Years. Ever. (Was partial to Earthquake until I moved to LA.)
What do you like about working on The Black Glove?
Any opportunity to work with Joe again was going to get my undivided attention. And being a fan of Robb’s art I knew that there wasn’t even a question of look and feel of it. It was going to look incredible and draw the player in immediately.
That’s it for this week’s coverage on the voice cast for The Black Glove Kickstarter trailer, but it’s just the slightest peek at what we’ll accomplish with the game with your backing. The Gambling Alliance is a powerful community and we are confident that we can accomplish whatever we put our minds into.